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طراحی چارچوب شبیهساز شناختی برای ارتقای یادگیری مدیریت دانش در برنامههای آموزشی سازمانی | ||
| مدیریت راهبردی دانش سازمانی | ||
| مقالات آماده انتشار، پذیرفته شده، انتشار آنلاین از تاریخ 16 تیر 1405 اصل مقاله (3.01 M) | ||
| نوع مقاله: مقاله پژوهشی با اصالت | ||
| شناسه دیجیتال (DOI): 10.47176/SMOK.2026.1984 | ||
| نویسندگان | ||
| امین امینی1؛ سید عبدالله صالح نژاد* 2؛ محمدعلی فرشچیان3 | ||
| 1استادیار، گروه علوم شناختی، دانشکده و پژوهشکده هوش مصنوعی و علوم شناختی، دانشگاه جامع امام حسین علیه السلام ، تهران، ایران، aminamini@ihu.ac.ir | ||
| 2استادیار، گروه مدیریت دانش، دانشکده و پژوهشکده هوش مصنوعی و علوم شناختی، دانشگاه جامع امام حسین علیه السلام، تهران، ایران، krasalehnj@ihu.ac.ir | ||
| 3دانشجوی کارشناسی ارشد مدیریت دانش، گروه مدیریت دانش، دانشکده و پژوهشکده هوش مصنوعی و علوم شناختی، دانشگاه جامع امام حسین علیه السلام، تهران، ایران، farshchianmohamadreza@gmail.com | ||
| تاریخ دریافت: 0-904 فروردین 786، تاریخ بازنگری: 0-726 فروردین 786، تاریخ پذیرش: 0-714 فروردین 786 | ||
| چکیده | ||
| هدف: هدف پژوهش، طراحی چارچوب شبیهساز شناختی برای یادگیری مدیریت دانش با بهرهگیری از علوم شناختی در محیطهای سازمانی است. روش پژوهش: مطالعه کیفی با تحلیل مضمون، مصاحبه نیمهساختاریافته با خبرگان مدیریت دانش، علوم شناختی، آموزش و فناوری (نمونهگیری گلولهبرفی) انجام شد. روایی از طریق بازبینی مشارکتکنندگان و پایایی با ضریب توافق ۸۲٪ تأیید گردید. تحلیل دادهها با نرمافزار مکس کیودیآ و مراحل ولکات صورت گرفت. یافتهها: هشت مؤلفه اصلی شناسایی شد: معرفی و هدف، بازیگران، طراحی و معماری، محیط، محتوای آموزشی، روشهای ارزیابی، توسعه و بهروزرسانی، عملکرد و کارایی. از ۱۲۰ مضمون پایه، ۳۲ مضمون سازماندهنده و ۸ مضمون فراگیر استخراج شد. یادگیری مؤثر مستلزم فعالیتهای تعاملی، نقشهای شفاف، اشتراک دانش، بازخورد مستمر، همراستایی اهداف و محیط شبیهسازیشده با ریسک و تصمیمگیری چندسطحی است. بحث: این پژوهش در راستای همگرایی سه حوزه مدیریت دانش، علوم شناختی و شبیهسازی آموزشی است و این پژوهش نخستین چارچوب بومی شبیهساز شناختی برای یادگیری مدیریت دانش در ایران و همگرایی سه حوزه مدیریت دانش، علوم شناختی و شبیهسازی آموزشی است. نتیجهگیری: چارچوب ارائهشده میتواند به عنوان مدلی ساختاریافته برای طراحی شبیهسازهای شناختی در یادگیری مدیریت دانش مورد استفاده قرار گیرد و با افزایش تعامل، مشارکت و تجربهورزی، کیفیت آموزش و توانمندیهای دانشی یادگیرندگان را به شکل معناداری ارتقا دهد. این چارچوب به سازمانها کمک میکند تا فرآیندهای یادگیری مدیریت دانش را واقعیسازی، فردمحور و پایدار سازند. | ||
| کلیدواژهها | ||
| ابزارهای یادگیری؛ تحلیل مضمون؛ شبیهساز شناختی؛ مدیریت دانش؛ یادگیری سازمانی؛ یادگیری مبتنی بر بازی | ||
| عنوان مقاله [English] | ||
| Designing a cognitive simulator framework to enhance knowledge management learning in organizational training programs | ||
| نویسندگان [English] | ||
| Amin Amini1؛ Abdollah Salehnezhad2؛ Mohammad Ali Farshchian3 | ||
| 1Assistant Professor, Faculty of Artificial Intelligence and Cognitive Sciences, Imam Hossein University, Teheran, Iran, aminamini@ihu.ac.ir | ||
| 2Assistant Professor, Faculty of Artificial Intelligence and Cognitive Sciences, Imam Hossein University, Teheran, Iran, krasalehnj@ihu.ac.ir | ||
| 3Student Master's in the field of Knowledge Management, Faculty of Artificial Intelligence and Cognitive Sciences, Imam Hossein University, Teheran, Iran, farshchianmohamadreza@gmail.com | ||
| چکیده [English] | ||
| Purpose: The aim of the research is to design a cognitive simulator framework for knowledge management learning by utilizing cognitive sciences in organizational environments. Methodology: A qualitative study with thematic analysis, semi-structured interviews with experts in knowledge management, cognitive sciences, education, and technology (snowball sampling) was conducted. Validity was confirmed through participant review, and reliability with an agreement coefficient of 82%. Data analysis was carried out using MAXQDA software and Wolcott's stages. Results: Eight main components were identified: introduction and objective, actors, design and architecture, environment, educational content, evaluation methods, development and updating, performance and efficiency. From 120 basic themes, 32 organizing themes and 8 global themes were extracted. Effective learning requires interactive activities, clear roles, knowledge sharing, continuous feedback, alignment of objectives, and a simulated environment with risk and multi-level decision-making. Discussion: This research is in line with the convergence of the three domains of knowledge management, cognitive sciences, and educational simulation, and this research is the first indigenous framework of a cognitive simulator for knowledge management learning in Iran and the convergence of the three domains of knowledge management, cognitive sciences, and educational simulation. Conclusion: The presented framework can be used as a structured model for designing cognitive simulators in knowledge management learning and, by increasing interaction, participation, and experiential practice, significantly enhance the quality of education and the knowledge capabilities of learners. This framework helps organizations to make knowledge management learning processes realistic, person-centered, and sustainable. | ||
| کلیدواژهها [English] | ||
| Cognitive simulator, Knowledge management learning, Simulation-based education, Thematic analysis, Cognitive science, Game-based learning, Organizational learning | ||
| مراجع | ||
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